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US4013294A Expired / Lapsed US ⏱️ 0.0 years remaining

Personality need hierarchy game

Assignee: TCI ACQUISITION CORP
•
Filing: 1976-05-04
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Granted: 1977-03-22
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Expires: 1996-05-04
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Abstract

Abstract A point competitive board game played by a plurality of players for amusement and to create an awareness in each player of the hierarchy of human personality needs. Each player assumes the identity of a composite personality requiring a predetermined quantity of personality need symbols made up of various amounts of survival, security, belongingness, ego-status, and self actualization. A random number selector is used to move an indicia along an ascending path of the game board through survival, security, belongingness, ego-status, and self actualization levels to accrue the required quantities of each type of personality need symbol.

Inventors

  • 👤 Ralph Smeda
  • 👤 Martha S. Swartz

Bibliographic Details

Application Number —
Jurisdiction US
Data Source google_patents
Last Synchronized 2026-10-30 13:24
CPC Classifications
A; A63; A63F; A63F3/00; A63F3/00003; A63F3/001; A63F3/00006

Claims Analysis

Total Claims: 8
Claim 1
Independent Claim 149 words
An amusement and educational game for creating an awareness of human personality needs comprising: a gameboard having; a plane figure outline thereon interiorly divided into a plurality of levels corresponding to a hierarchy of human personality needs; a plurality of continuous segments within at least some of the levels; at least some of the segments at each level having intelligible matter thereon denoting a player's loss or gain of human personality needs associated with the level; player moveable indicia for placing upon and traveling from segment to segment; random number selector means to indicate the number of segments to be traversed by an indicia; and a scoresheet for use with the game board divided into a plurality of columns corresponding to the hierarchy of human personality needs appearing on the gameboard; each of the columns enabling at least one player's human personality gains or losses to be recorded thereon.
Claim 2
Dependent Claim 149 words
An amusement and educational game for creating an awareness of human personality needs comprising: a gameboard having; a plane figure outline thereon interiorly divided into a plurality of levels corresponding to a hierarchy of human personality needs; a plurality of continuous segments within at least some of the levels; at least some of the segments at each level having intelligible matter thereon denoting a player's loss or gain of human personality needs associated with the level; player moveable indicia for placing upon and traveling from segment to segment; random number selector means to indicate the number of segments to be traversed by an indicia; and a scoresheet for use with the game board divided into a plurality of columns corresponding to the hierarchy of human personality needs appearing on the gameboard; each of the columns enabling at least one player's human personality gains or losses to be recorded thereon.
Claim 3
Dependent Claim 19 words
The amusement and educational game claimed in claim 1 in which; the plane figure outline is an isosceles triangle.
Claim 4
Dependent Claim 28 words
The amusement and educational game claimed in claim 2 in which, the segments form a continuous path within said triangle outline from the base to the top thereof.
Claim 5
Dependent Claim 58 words
The amusement and educational game claimed in claim 1, in which the plurality of levels includes; a first level corresponding to human survival needs, a second level corresponding to human security needs, a third level corresponding to human belongingness needs, a fourth level corresponding to human ego-status needs, and a fifth level corresponding to human self actualization needs.
Claim 6
Dependent Claim 21 words
The amusement and educational game claimed in claim 4 in which, said segments form a single continuous path within said figure.
Claim 7
Dependent Claim 21 words
The amusement and educational game claimed in claim 1, in which the random number selector means includes a die number selector.
Claim 8
Dependent Claim 46 words
The game recited in claim 1 wherein; each of the columns is divided into a first sub-column and a second sub-column; the respective first sub-columns to be used for entering human personality gains; and the respective second sub-columns to be used for entering human personality losses.

References Cited (Backward Citations)

US298992A Cited
US447247A Cited
CH53798A Cited

USPTO Annuity & Maintenance Windows

Annuity Stage Window Opens Payment Deadline Surcharge Period Until Estimated Fee Status
3.5 Years (Year 4) 1980-03-21 1980-09-20 1981-03-22 $2000.00 Window Closed / Lapsed
7.5 Years (Year 8) 1984-03-21 1984-09-20 1985-03-22 $3760.00 Window Closed / Lapsed
11.5 Years (Year 12) 1988-03-21 1988-09-20 1989-03-22 $7700.00 Window Closed / Lapsed

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