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US4542905A Expired / Lapsed US ⏱️ 0.0 years remaining

Game with an electromagnetic ball detector

Assignee: Williams Electronics Games Inc
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Filing: 1982-09-27
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Granted: 1985-09-24
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Expires: 2002-09-27
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Abstract

Abstract A ball detector senses and signals the presence of a metal containing ball near preselected points on a game playfield. The ball detector is positioned to avoid contact with the ball and includes an electromagnet for generating a magnetic flux near the preselected points on the game playfield and a sensor for measuring the time rate of change of the magnetic flux induced by passage of the ball through the magnetic flux.

Inventors

  • 👤 Donald E. Hooker

Bibliographic Details

Application Number —
Jurisdiction US
Data Source google_patents
Last Synchronized 2026-11-06 16:06
CPC Classifications
A; A63; A63F; A63F7/00; A63F7/22; A63F7/30; A63F7/305; A63F7/3065; A63F7/02; A63F7/025; A63F7/027; H; H03; H03K; H03K17/00; H03K17/94; H03K17/945; H03K17/95; H03K17/9505; H03K17/952; A63F3/00; A63F3/00643; A63F2003/00662; A63F2003/00665

Claims Analysis

Total Claims: 17
Claim 1
Independent Claim 139 words
A sensor for a game having a playfield surface with a preselected point and means for projecting a ferromagnetic projectile into motion on said playfield surface, said sensor comprising: flux means for generating a magnetic flux having maximum strength substantially at said preselected point, and means for responding to a time rate of change of said magnetic flux caused by passage of the projectile through said flux by generation of an electrical signal proportional to the time rate of change in said magnetic flux and to projectile speed of passage, said means for responding and said flux means being positioned with respect to said surface to avoid contact with said ferromagnetic projectile; said electrical signal outputted to a circuit, wherein the projectile must be travelling at a minimum projectile speed in order to generate an electrical signal for counting.
Claim 2
Dependent Claim 139 words
A sensor for a game having a playfield surface with a preselected point and means for projecting a ferromagnetic projectile into motion on said playfield surface, said sensor comprising: flux means for generating a magnetic flux having maximum strength substantially at said preselected point, and means for responding to a time rate of change of said magnetic flux caused by passage of the projectile through said flux by generation of an electrical signal proportional to the time rate of change in said magnetic flux and to projectile speed of passage, said means for responding and said flux means being positioned with respect to said surface to avoid contact with said ferromagnetic projectile; said electrical signal outputted to a circuit, wherein the projectile must be travelling at a minimum projectile speed in order to generate an electrical signal for counting.
Claim 3
Dependent Claim 140 words
A sensor for a game having a playfield surface with a preselected point, a ferromagnetic projectile moving on said surface during play of the game, said sensor comprising: a magnet wrapped in a solenoidal coil for providing a continous magnetic flux during game play and positioned with respect to said preselected point to avoid contact with said projectile; and means for generating an electrical signal, proportional to projectile speed of passage and time rate of change of said magnetic flux, produced when said projectile has a trajectpory traversing the neighborhood of said preselected point, said signal being maximal for fixed values os said projectile speed when said trajectory passes diretly over said point; said electrical signal putputted to a circuit, wherein the projectile must be travelling at a minimum projectile speed in order to generate an electrical signal for counting.
Claim 4
Dependent Claim 140 words
A sensor for a game having a playfield surface with a preselected point, a ferromagnetic projectile moving on said surface during play of the game, said sensor comprising: a magnet wrapped in a solenoidal coil for providing a continous magnetic flux during game play and positioned with respect to said preselected point to avoid contact with said projectile; and means for generating an electrical signal, proportional to projectile speed of passage and time rate of change of said magnetic flux, produced when said projectile has a trajectpory traversing the neighborhood of said preselected point, said signal being maximal for fixed values os said projectile speed when said trajectory passes diretly over said point; said electrical signal putputted to a circuit, wherein the projectile must be travelling at a minimum projectile speed in order to generate an electrical signal for counting.
Claim 5
Dependent Claim 14 words
A sensor according to claim 1 or 2 wherein said surface is substantially planar.
Claim 6
Dependent Claim 30 words
A sensor according to claim 3 wherein said surface is inclined to permit said projectile to move from a higher region to a lower region under the influence of gravity.
Claim 7
Dependent Claim 13 words
A sensor according to claim 4 wherein said game is a pinball game.
Claim 8
Dependent Claim 96 words
A sensor according to claim 1 or 2 wherein said flux means includes: magnetic means for producing a magnetic field having north and south poles and an axis passing through said poles, retaining means for retaining said magnetic means in position, said axis being substantially perpendicluar to said surface, a solenoidal coil of electrically conductive wire having a solenoidal axis substantially coincident with said magnetic means' axis, said solenoidal coil having terminals, and changes in said magnetic field inducing an electrical voltage difference between said terminals proportional to the time rate of change of said changes.
Claim 9
Dependent Claim 20 words
A sensor according to claim 6 wherein said magnetic means and said coil include a bar magnet wrapped with wire.
Claim 10
Dependent Claim 31 words
A sensor according to claim 1 or 2 wherein said sensor means has a predetermined threshold, said sensor means being responsive to said electrical signal when said signal exceeds said threshold.
Claim 11
Dependent Claim 17 words
A senor according to claim 8 wherein said sensor means comprises an amplifier and a Schmitt trigger.
Claim 12
Dependent Claim 171 words
A magnetic sensor for a pinball game having a ferromagnetic projectile moving on a gameboard during play of the game comprising: magnetic means having north and south poles and an axis passing through said poles, for producing a magnetic flux; retaining means for retaining said magnetic means below the gameboard, said axis being substantially perpendicular to the gameboard surface; a solenoidal coil of electrically conductive wire having terminals and a solenoidal axis retained substantially coincident with said magnetic means axis so that the rate of change of said magnetic flux is caused by passage of the projectile through said flux, and generation of an electrical signal is proportional to the projectile speed of passage thereby inducing electrical voltage differences between said terminals; and counting means having a preset threshold connected between said terminals for signalling events when said electrical voltage differences exceed said threshold to signal the passage of said projectile, wherein the projectile must be travelling at a minimum projectile speed in order to generate an electrical signal for counting.
Claim 13
Dependent Claim 171 words
A magnetic sensor for a pinball game having a ferromagnetic projectile moving on a gameboard during play of the game comprising: magnetic means having north and south poles and an axis passing through said poles, for producing a magnetic flux; retaining means for retaining said magnetic means below the gameboard, said axis being substantially perpendicular to the gameboard surface; a solenoidal coil of electrically conductive wire having terminals and a solenoidal axis retained substantially coincident with said magnetic means axis so that the rate of change of said magnetic flux is caused by passage of the projectile through said flux, and generation of an electrical signal is proportional to the projectile speed of passage thereby inducing electrical voltage differences between said terminals; and counting means having a preset threshold connected between said terminals for signalling events when said electrical voltage differences exceed said threshold to signal the passage of said projectile, wherein the projectile must be travelling at a minimum projectile speed in order to generate an electrical signal for counting.
Claim 14
Dependent Claim 21 words
A magnetic sensor according to claim 10 wherein said magnetic means and said coil includes a bar magnet wrapped with wire.
Claim 15
Dependent Claim 18 words
A magnetic sensor according to claim 10 wherein said counting means comprises an amplifier and a Schmitt trigger.
Claim 16
Dependent Claim 154 words
In a game wherein at least one ferromagnetic projectile moves over the surface of a gameboard, a game projectile detector comprising: magnetic flux generating means disposed beneath said surface, and magnetic sensing means disposed beneath said surface, and out of contact with any game projectile for responding to the time rate of change of said magnetic flux within said magnetic sensing means by producing a systematically related electrical signal, the disposition of said magnetic flux generating means relative to a predetermined point on said surface causing said rate of change of flux to be a maximum when said game projectile traverses said point, wherein passage of said projectile through said flux causes generation of an electrical signal proportional to the time rate of change of said magnetic flux and to projectile speed of passage, wherein the projectile must be travelling at a minimum projectile speed in order to generate an electrical signal for counting.
Claim 17
Dependent Claim 154 words
In a game wherein at least one ferromagnetic projectile moves over the surface of a gameboard, a game projectile detector comprising: magnetic flux generating means disposed beneath said surface, and magnetic sensing means disposed beneath said surface, and out of contact with any game projectile for responding to the time rate of change of said magnetic flux within said magnetic sensing means by producing a systematically related electrical signal, the disposition of said magnetic flux generating means relative to a predetermined point on said surface causing said rate of change of flux to be a maximum when said game projectile traverses said point, wherein passage of said projectile through said flux causes generation of an electrical signal proportional to the time rate of change of said magnetic flux and to projectile speed of passage, wherein the projectile must be travelling at a minimum projectile speed in order to generate an electrical signal for counting.

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USPTO Annuity & Maintenance Windows

Annuity Stage Window Opens Payment Deadline Surcharge Period Until Estimated Fee Status
3.5 Years (Year 4) 1988-09-23 1989-03-25 1989-09-24 $2000.00 Window Closed / Lapsed
7.5 Years (Year 8) 1992-09-23 1993-03-25 1993-09-24 $3760.00 Window Closed / Lapsed
11.5 Years (Year 12) 1996-09-23 1997-03-25 1997-09-24 $7700.00 Window Closed / Lapsed

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