Claims Analysis
Total Claims: 23
Claim 1
Independent Claim
203 words
Gaming apparatus comprising, a plurality of reels mounted for rotation about an axis, said reels having peripheral surfaces on which indicia are disposed indicative of angular positions of the respective reel, means for starting rotation of said reels, means for assigning a preselected hit frequency value representative of the probability of a winning game, means for generating a first random number, means for comparing said random number with said hit frequency value to determine whether the game played is a winning game or is not a winning game, means for stopping rotation of said reels at angular positions displaying indicia representing a losing game when the game played is determined not to be a winning game, means for generating a second random number whenever said game played is determined to be a winning game, means for assigning a plurality of numbers defined as win probabilities each representative of the probability of winning a respective win value, means for comparing said second random number in sequence with said win probabilities to determine the value of a win if the game played when a winning game, and means for stopping rotation of said reels at angular positions displaying indicia representing the value of the win.
Claim 2
Dependent Claim
203 words
Gaming apparatus comprising, a plurality of reels mounted for rotation about an axis, said reels having peripheral surfaces on which indicia are disposed indicative of angular positions of the respective reel, means for starting rotation of said reels, means for assigning a preselected hit frequency value representative of the probability of a winning game, means for generating a first random number, means for comparing said random number with said hit frequency value to determine whether the game played is a winning game or is not a winning game, means for stopping rotation of said reels at angular positions displaying indicia representing a losing game when the game played is determined not to be a winning game, means for generating a second random number whenever said game played is determined to be a winning game, means for assigning a plurality of numbers defined as win probabilities each representative of the probability of winning a respective win value, means for comparing said second random number in sequence with said win probabilities to determine the value of a win if the game played when a winning game, and means for stopping rotation of said reels at angular positions displaying indicia representing the value of the win.
Claim 3
Dependent Claim
28 words
Gaming apparatus as recited in claim 1, wherein said means for assigning said hit frequency value and said win probabilities includes memory means for fixedly storing said values.
Claim 4
Dependent Claim
47 words
Gaming apparatus as recited in claim 1, wherein said means for assigning said win probabilities includes means for calculating at least first and second different sets of win probabilities, and operator influenced means for selecting one of said sets of win probabilities for a particular game played.
Claim 5
Dependent Claim
16 words
Gaming apparatus as recited in claim 3, wherein said operator influenced means comprises a selection switch.
Claim 6
Dependent Claim
44 words
Gaming apparatus as recited in claim 1, wherein said means for starting rotation of said reels and for stopping rotation of said reels includes a respective drive motor associated with each reel, and computer means for providing start and stop signals for each motor.
Claim 7
Dependent Claim
71 words
Gaming apparatus as recited in claim 5, wherein said computer means includes memory means for storing reel position instructions corresponding to a plurality of losing combinations of indicia on said reels and to winning combinations of indicia on said reels, one of said losing combinations being accessed when the game played is a losing game, and one of said winning combinations being accessed when the game played is a winning game.
Claim 8
Dependent Claim
20 words
Gaming apparatus as recited in claim 1, wherein said first random number is in the range of 0 to 1.
Claim 9
Dependent Claim
20 words
Gaming apparatus as recited in claim 7, wherein said second random number is in the range of 0 to 1.
Claim 10
Dependent Claim
138 words
Gaming apparatus comprising, display means for displaying a combination of indicia, means for storing a preselected fixed hit frequency value representative of the probability of having a winning game, means for generating a first substantially random number in the range of 0 to 1, means for comparing said random number with said hit frequency, means for selecting only a losing combination for display by said display means when said random number is more than said hit frequency, means for generating a second random number only when said first random number is less than said hit frequency, means for comparing said second random number with a plurality of win probabilities corresponding to respective different win values to select a winning value, and means for selecting a winning combination for display by said display means corresponding to said winning value.
Claim 11
Dependent Claim
138 words
Gaming apparatus comprising, display means for displaying a combination of indicia, means for storing a preselected fixed hit frequency value representative of the probability of having a winning game, means for generating a first substantially random number in the range of 0 to 1, means for comparing said random number with said hit frequency, means for selecting only a losing combination for display by said display means when said random number is more than said hit frequency, means for generating a second random number only when said first random number is less than said hit frequency, means for comparing said second random number with a plurality of win probabilities corresponding to respective different win values to select a winning value, and means for selecting a winning combination for display by said display means corresponding to said winning value.
Claim 12
Dependent Claim
36 words
Gaming apparatus as recited in claim 9, including pay selection means for selecting one of a series of different pluralities of win probabilities so that win values may be varied for games played by said apparatus.
Claim 13
Dependent Claim
36 words
Gaming apparatus as recited in claim 9, wherein said means for selecting a losing combination comprises memory means for storing a plurality of sets of losing combinations, and computer means for selecting one of said sets.
Claim 14
Dependent Claim
59 words
Gaming apparatus as recited in claim 9, wherein said display means comprises a plurality of reels rotatable about a common axis to different angular positions, each reel having a plurality of indicia, and means for starting rotation of said reels upon commencement of a game and for stopping rotation of said reels to display selected winning and losing combinations.
Claim 15
Dependent Claim
44 words
Gaming apparatus as recited in claim 12, wherein said means for starting rotation of said reels and for stopping rotation of said reels comprises a stepper motor connected to each reel, and computer means for directing each stepper motor to start and to stop.
Claim 16
Dependent Claim
41 words
Gaming apparatus as recited in claim 9, wherein said means for selecting a winning combination comprises memory means for storing a plurality of sets of win combinations corresponding to each win probability, and computer means for selecting one of said sets.
Claim 17
Dependent Claim
36 words
Gaming apparatus as recited in claim 14, wherein said means for selecting a losing combination comprises memory means for storing a plurality of sets of losing combinations, and computer means for selecting one of said sets.
Claim 18
Dependent Claim
59 words
Gaming apparatus as recited in claim 15, wherein said display means comprises a plurality of reels rotatable about a common axis to different angular positions, each reel having a plurality of indicia, and means for starting rotation of said reels upon commencement of a game and for stopping rotation of said reels to display selected winning and losing combinations.
Claim 19
Dependent Claim
43 words
Apparatus as recited in claim 16, wherein said means for starting rotation of said reels and for stopping rotation of said reels comprises a stepper motor connected to each reel, and computer means for directing each stepper motor to start and to stop.
Claim 20
Independent Claim
173 words
The method of operating gaming apparatus having a plurality of like-symbol displaying means to produce and display game results wherein the ratio of the number of winning games to the total number of games played is a constant defined as hit frequency, and for displaying the results of winning and losing games by said displaying means, said method comprising generating a first substantially random number, comparing said random number with said hit frequency to determine whether said random number is more or less than said hit frequency, selecting and displaying a symbol on each of said plurality of displaying means defining only a losing game when said random number is more than said hit frequency, generating a second substantially random number only when said first random number is less than said hit frequency, comparing said second random number with a plurality of numbers corresponding to the probability of winning different amounts, and selecting and displaying a symbol on each of said plurality of displaying means defining an winning game of the winning amount.
Claim 21
Independent Claim
173 words
The method of operating gaming apparatus having a plurality of like-symbol displaying means to produce and display game results wherein the ratio of the number of winning games to the total number of games played is a constant defined as hit frequency, and for displaying the results of winning and losing games by said displaying means, said method comprising generating a first substantially random number, comparing said random number with said hit frequency to determine whether said random number is more or less than said hit frequency, selecting and displaying a symbol on each of said plurality of displaying means defining only a losing game when said random number is more than said hit frequency, generating a second substantially random number only when said first random number is less than said hit frequency, comparing said second random number with a plurality of numbers corresponding to the probability of winning different amounts, and selecting and displaying a symbol on each of said plurality of displaying means defining an winning game of the winning amount.
Claim 22
Dependent Claim
163 words
In gaming apparatus, the method of controlling the display of a symbol on each of a plurality of rotatable reels each having a plurality of symbols so that a combination of symbols indicative of winning and losing games may be displayed, said method comprising, storing a value representative of the probability of a game being a winning game defined as the hit frequency, said probability being expressed as the decimal equivalent of the ratio of winning games to total games played, generating a first random number in the range of 0 to 1, comparing said random number to said hit frequency, selecting only a losing combination for display from a set of losing combinations when said random number is more than said hit frequency, generating a second random number only when said first random number is less than said hit frequency, and selecting a winning combination for display from a plurality of sets of winning combinations when the second random number is generated.
Claim 23
Dependent Claim
163 words
In gaming apparatus, the method of controlling the display of a symbol on each of a plurality of rotatable reels each having a plurality of symbols so that a combination of symbols indicative of winning and losing games may be displayed, said method comprising, storing a value representative of the probability of a game being a winning game defined as the hit frequency, said probability being expressed as the decimal equivalent of the ratio of winning games to total games played, generating a first random number in the range of 0 to 1, comparing said random number to said hit frequency, selecting only a losing combination for display from a set of losing combinations when said random number is more than said hit frequency, generating a second random number only when said first random number is less than said hit frequency, and selecting a winning combination for display from a plurality of sets of winning combinations when the second random number is generated.