Claims Analysis
Total Claims: 9
Claim 1
Independent Claim
341 words
A method of electronically simulating voice conversations between at least two talking animated characters, the words of one character being selected by a human player, comprising the steps of: (a) digitally storing a catalog of distinctive voices for at least two talking characters, each in the form of voice sound data representing a plurality of sentences, phrases, word segments or phonemes; (b) digitally storing a preprogrammed branching dialog between a first animated character and a second animated character, each branch comprising a plurality of alternative verbal expressions; (c) displaying on a hand-held controller apparatus a first set of alternatively selectable verbal expressions, each corresponding to a branch in said dialog; (d) receiving from said hand-held controller a manually initiated signal representing a selected verbal expression in said first set of verbal expressions, thereby selecting a branch in the dialog; (e) digitally reading from said catalog of voices first voice sound data that corresponds to said selected verbal expression for the voice of said first character; (f) generating a video signal representing an image of said first character for display on a video screen while said second character is off-screen; (g) generating an audio signal from said first voice sound data representing the voice of said first character speaking said selected verbal expression; (h) digitally reading from said catalog of voices second voice sound data for the voice of said second character speaking the verbal expression that follows next in the selected branch of the dialog; (i) generating a video signal representing an image of said second character for display on said video screen while said first character is off-screen; (j) generating an audio signal from said second voice sound data representing the voice of said second character; (k) displaying on said hand-held controller apparatus a second set of alternatively selectable verbal expressions that follows next for said first character in the selected branch of the dialog; and (l) generating a video signal representing an image of said first character for display on said video screen while said second character is off-screen.
Claim 2
Independent Claim
341 words
A method of electronically simulating voice conversations between at least two talking animated characters, the words of one character being selected by a human player, comprising the steps of: (a) digitally storing a catalog of distinctive voices for at least two talking characters, each in the form of voice sound data representing a plurality of sentences, phrases, word segments or phonemes; (b) digitally storing a preprogrammed branching dialog between a first animated character and a second animated character, each branch comprising a plurality of alternative verbal expressions; (c) displaying on a hand-held controller apparatus a first set of alternatively selectable verbal expressions, each corresponding to a branch in said dialog; (d) receiving from said hand-held controller a manually initiated signal representing a selected verbal expression in said first set of verbal expressions, thereby selecting a branch in the dialog; (e) digitally reading from said catalog of voices first voice sound data that corresponds to said selected verbal expression for the voice of said first character; (f) generating a video signal representing an image of said first character for display on a video screen while said second character is off-screen; (g) generating an audio signal from said first voice sound data representing the voice of said first character speaking said selected verbal expression; (h) digitally reading from said catalog of voices second voice sound data for the voice of said second character speaking the verbal expression that follows next in the selected branch of the dialog; (i) generating a video signal representing an image of said second character for display on said video screen while said first character is off-screen; (j) generating an audio signal from said second voice sound data representing the voice of said second character; (k) displaying on said hand-held controller apparatus a second set of alternatively selectable verbal expressions that follows next for said first character in the selected branch of the dialog; and (l) generating a video signal representing an image of said first character for display on said video screen while said second character is off-screen.
Claim 3
Dependent Claim
17 words
The method of claim 1, wherein said characters are shown communicating with each other through communication apparatus.
Claim 4
Dependent Claim
17 words
The method of claim 1, wherein said hand-held controller is a portable game system with program cartridge.
Claim 5
Dependent Claim
21 words
The method of claim 1, wherein said video signal is changed to show moving lips on the character that is talking.
Claim 6
Independent Claim
356 words
A method of electronically simulating voice conversations between at least two talking animated characters, the words of the characters being selected by two corresponding human players, comprising the steps of: (a) digitally storing a catalog of distinctive voices for at least two talking characters, each in the form of voice sound data representing a plurality of sentences, phrases, word segments or phonemes; (b) digitally storing a preprogrammed branching dialog between a first animated character and a second animated character, each branch comprising a plurality of alternative verbal expressions; (c) displaying on a first hand-held controller apparatus a first set of alternatively selectable verbal expressions, each corresponding to a branch in said dialog; (d) receiving from said first hand-held controller a manually initiated signal representing a first selected verbal expression in said first set of verbal expressions, thereby selecting a branch in the dialog; (e) digitally reading from said catalog of voices first voice sound data that corresponds to said first selected verbal expression for the voice of said first character; (f) generating a video signal representing an image of said first character for display on a video screen while said second character is off-screen; (g) generating an audio signal from said first voice sound data representing the voice of said first character speaking said first selected verbal expression; (h) displaying on a second hand-held controller apparatus a second set of alternatively selectable verbal expressions that follows next for said second character in the selected branch of the dialog; (i) receiving from said second hand-held controller a manually initiated signal representing a second selected verbal expression in said second set of verbal expressions, thereby selecting a next branch in the dialog; (j) digitally reading from said catalog of voices second voice sound data that corresponds to said second selected verbal expression for the voice of said second character; (k) generating a video signal representing an image of said second character for display on said video screen while said first character is off-screen; and (l) generating an audio signal from said second voice sound data representing the voice of said second character speaking said second selected verbal expression.
Claim 7
Independent Claim
356 words
A method of electronically simulating voice conversations between at least two talking animated characters, the words of the characters being selected by two corresponding human players, comprising the steps of: (a) digitally storing a catalog of distinctive voices for at least two talking characters, each in the form of voice sound data representing a plurality of sentences, phrases, word segments or phonemes; (b) digitally storing a preprogrammed branching dialog between a first animated character and a second animated character, each branch comprising a plurality of alternative verbal expressions; (c) displaying on a first hand-held controller apparatus a first set of alternatively selectable verbal expressions, each corresponding to a branch in said dialog; (d) receiving from said first hand-held controller a manually initiated signal representing a first selected verbal expression in said first set of verbal expressions, thereby selecting a branch in the dialog; (e) digitally reading from said catalog of voices first voice sound data that corresponds to said first selected verbal expression for the voice of said first character; (f) generating a video signal representing an image of said first character for display on a video screen while said second character is off-screen; (g) generating an audio signal from said first voice sound data representing the voice of said first character speaking said first selected verbal expression; (h) displaying on a second hand-held controller apparatus a second set of alternatively selectable verbal expressions that follows next for said second character in the selected branch of the dialog; (i) receiving from said second hand-held controller a manually initiated signal representing a second selected verbal expression in said second set of verbal expressions, thereby selecting a next branch in the dialog; (j) digitally reading from said catalog of voices second voice sound data that corresponds to said second selected verbal expression for the voice of said second character; (k) generating a video signal representing an image of said second character for display on said video screen while said first character is off-screen; and (l) generating an audio signal from said second voice sound data representing the voice of said second character speaking said second selected verbal expression.
Claim 8
Independent Claim
407 words
A method of electronically simulating voice conversations between at least two talking animated characters, the words of the characters being selected by two corresponding human players, comprising the steps of: (a) digitally storing a catalog of distinctive voices for at least two talking characters, each in the form of voice sound data representing a plurality of sentences, phrases, word segments or phonemes; (b) digitally storing a preprogrammed branching dialog between a first animated character and a second animated character, each branch comprising a plurality of alternative verbal expressions; (c) displaying on a first hand-held controller apparatus a first set of alternatively selectable verbal expressions, each corresponding to a branch in said dialog; (d) receiving from said first hand-held controller a manually initiated signal representing a first selected verbal expression in said first set of verbal expressions, thereby selecting a branch in the dialog; (e) digitally reading from said catalog of voices first voice sound data that corresponds to said first selected verbal expression for the voice of said first character; (f) generating a video signal representing an image of said first character for display on a video screen while said second character is off-screen; (g) generating an audio signal from said first voice sound data representing the voice of said first character speaking said first selected verbal expression; (h) digitally reading from said catalog of voices second voice sound data for the voice of said second character speaking the verbal expression that follows next in the selected branch of the dialog; (i) generating a video signal representing an image of said second character for display on said video screen while said first character is off-screen; (j) generating an audio signal from said second voice sound data representing the voice of said second character; (k) displaying on a second hand-held controller apparatus a second set of alternatively selectable verbal expressions that follows next for said second character in the selected branch of the dialog; (l) receiving from said second hand-held controller a manually initiated signal representing a second selected verbal expression in said second set of verbal expressions, thereby selecting a next branch in the dialog; (m) digitally reading from said catalog of voices third voice sound data that corresponds to said second selected verbal expression for the voice of said second character; and (n) generating an audio signal from said third voice sound data representing the voice of said second character speaking said second selected verbal expression.
Claim 9
Independent Claim
407 words
A method of electronically simulating voice conversations between at least two talking animated characters, the words of the characters being selected by two corresponding human players, comprising the steps of: (a) digitally storing a catalog of distinctive voices for at least two talking characters, each in the form of voice sound data representing a plurality of sentences, phrases, word segments or phonemes; (b) digitally storing a preprogrammed branching dialog between a first animated character and a second animated character, each branch comprising a plurality of alternative verbal expressions; (c) displaying on a first hand-held controller apparatus a first set of alternatively selectable verbal expressions, each corresponding to a branch in said dialog; (d) receiving from said first hand-held controller a manually initiated signal representing a first selected verbal expression in said first set of verbal expressions, thereby selecting a branch in the dialog; (e) digitally reading from said catalog of voices first voice sound data that corresponds to said first selected verbal expression for the voice of said first character; (f) generating a video signal representing an image of said first character for display on a video screen while said second character is off-screen; (g) generating an audio signal from said first voice sound data representing the voice of said first character speaking said first selected verbal expression; (h) digitally reading from said catalog of voices second voice sound data for the voice of said second character speaking the verbal expression that follows next in the selected branch of the dialog; (i) generating a video signal representing an image of said second character for display on said video screen while said first character is off-screen; (j) generating an audio signal from said second voice sound data representing the voice of said second character; (k) displaying on a second hand-held controller apparatus a second set of alternatively selectable verbal expressions that follows next for said second character in the selected branch of the dialog; (l) receiving from said second hand-held controller a manually initiated signal representing a second selected verbal expression in said second set of verbal expressions, thereby selecting a next branch in the dialog; (m) digitally reading from said catalog of voices third voice sound data that corresponds to said second selected verbal expression for the voice of said second character; and (n) generating an audio signal from said third voice sound data representing the voice of said second character speaking said second selected verbal expression.