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US5643084A Expired / Lapsed US ⏱️ 0.0 years remaining

Moving video jigsaw puzzle

Assignee: BASIC SOFTWARE 95 A Ltd PARTNERSHIP LP
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Filing: 1995-09-08
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Granted: 1997-07-01
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Expires: 2015-09-08
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Abstract

Abstract A computer-generated jigsaw puzzle game including a method of generating a jigsaw puzzle game on an electronic display and controlling the play of the game in response to play operations. The method includes the steps of displaying a jigsaw puzzle comprising a plurality of puzzle pieces on the electronic display, where each puzzle piece comprises a video image region on the display. A plurality of video image blocks is sequentially displayed in the video image region of each puzzle piece to generate a moving video image in the video image region of each puzzle piece. Pieces of the puzzle are moved on the display in response to play operations to solve the jigsaw puzzle. Also, a system for implementing the method of generating a jigsaw puzzle game on an electronic display and controlling the play of the game in response to play operations and a computer software system having a set of instructions for generating a jigsaw puzzle game on an electronic display and controlling the play of the game in response to operations.

Inventors

  • 👤 Richard M. Mirsky

Bibliographic Details

Application Number —
Jurisdiction US
Data Source google_patents
Last Synchronized 2026-10-25 10:02
CPC Classifications
A; A63; A63F; A63F9/00; A63F9/24; A63F9/06; A63F9/0612; A63F9/10

Claims Analysis

Total Claims: 56
Claim 1
Independent Claim 172 words
A method of generating a game which is a jigsaw puzzle game on a display and controlling play of the game in response to play operations, the method comprising the steps of: (a) displaying the jigsaw puzzle game on the display, the game comprising a plurality of puzzle pieces positioned on the display, wherein each puzzle piece comprises a video image region on the display; (b) sequentially displaying a plurality of video image blocks in the video image region of at least one puzzle piece to generate a moving video image in the video image region of the puzzle piece; and (c) moving one or more puzzle pieces on the display in response to play operations to solve the game; and wherein the step of displaying each puzzle piece further comprises the step of excluding from the video image region of the puzzle piece any portion of the video image region which overlaps the video image region of another puzzle piece already displayed, whereby image flicker in overlapping puzzle pieces is eliminated.
Claim 2
Independent Claim 172 words
A method of generating a game which is a jigsaw puzzle game on a display and controlling play of the game in response to play operations, the method comprising the steps of: (a) displaying the jigsaw puzzle game on the display, the game comprising a plurality of puzzle pieces positioned on the display, wherein each puzzle piece comprises a video image region on the display; (b) sequentially displaying a plurality of video image blocks in the video image region of at least one puzzle piece to generate a moving video image in the video image region of the puzzle piece; and (c) moving one or more puzzle pieces on the display in response to play operations to solve the game; and wherein the step of displaying each puzzle piece further comprises the step of excluding from the video image region of the puzzle piece any portion of the video image region which overlaps the video image region of another puzzle piece already displayed, whereby image flicker in overlapping puzzle pieces is eliminated.
Claim 3
Dependent Claim 77 words
The method of claim 1 wherein the step of displaying the jigsaw puzzle game further comprises the steps of: (i) receiving a frame of video image information; (ii) decomposing the frame of video image information into a plurality of blocks of video image information, wherein each block of video image information corresponds to a corresponding puzzle piece, respectively; and (iii) displaying each block of video image information in the video image region of the corresponding puzzle piece.
Claim 4
Dependent Claim 30 words
The method of claim 2 wherein the step of sequentially displaying a plurality of video image blocks comprises performing steps (i)-(iii) for a plurality of frames of video image information.
Claim 5
Dependent Claim 22 words
The method of claim 3 wherein steps (i)-(iii) are performed once per frame at a rate of at least 12 per second.
Claim 6
Dependent Claim 43 words
The method of claim 3 wherein the step of receiving a frame of video image information comprises the steps of: (i) receiving a compressed frame of video image information; and (ii) decompressing the compressed frame to generate a frame of video image information.
Claim 7
Dependent Claim 47 words
The method of claim 1 wherein the step of sequentially displaying video image blocks comprises sequentially displaying a plurality of video image blocks in the video image region of each puzzle piece to generate a moving video image in the video image region of each puzzle piece.
Claim 8
Dependent Claim 122 words
The method of claim 1 wherein the step of moving one or more puzzle pieces on the display comprises the steps of: (a) detecting a play operation for moving a puzzle piece at a video image region at a first location on the display; (b) determining a displacement of the puzzle piece from the first location on the display as directed by the play operation; (c) displaying the puzzle piece in a video image region at a second location on the display offset from the first location by the displacement; and (d) erasing that portion of the video image region at the first location on the display which is non-overlapping with the video image region at the second location on the display.
Claim 9
Dependent Claim 63 words
The method of claim 1 wherein the step of moving one or more puzzle pieces in response to play operations further comprises the step of snapping together two interlocking puzzle pieces when the interlocking puzzle pieces are placed proximate one another in response to the play operations, wherein the snapped together puzzle pieces form a single snapped puzzle piece to solve the game.
Claim 10
Dependent Claim 32 words
The method of claim 8 wherein the step of moving one or more puzzle pieces further comprises the step of moving one or more snapped puzzle pieces in response to play operations.
Claim 11
Dependent Claim 21 words
The method of claim 1 further comprising the step of generating audio signals in concert with the play of the game.
Claim 12
Dependent Claim 15 words
The method of claim 10 wherein the audio signals comprise a sequence of musical tones.
Claim 13
Dependent Claim 40 words
The method of claim 10 wherein the step of generating the audio signals comprises generating the audio signals for a period of time whereby a player of the game is encouraged to solve the puzzle before the audio signals stop.
Claim 14
Independent Claim 336 words
A method of generating a game which is a jigsaw puzzle game on a display and controlling play of the game in response to play operations, the method comprising the steps of: (a) displaying the jigsaw puzzle game on the display, the game comprising a plurality of puzzle pieces positioned on the display, and each puzzle piece comprising a video image region on the display, wherein displaying the game comprises repeating the steps of: (i) receiving a compressed frame of video image information and decompressing the compressed frame to generate a frame of video image information; (ii) decomposing the frame of video image information into a plurality of blocks of video image information, wherein each block of video image information corresponds to a corresponding puzzle piece, respectively; and (iii) displaying each block of video image information in the video image region of the corresponding puzzle piece; (b) moving one or more puzzle pieces on the display in response to play operations to solve the game, and snapping together two interlocking puzzle pieces when the interlocking puzzle pieces are placed proximate one another in response to the play operations, wherein the snapped together puzzle pieces form a single snapped puzzle piece to solve the game; and (c) generating audio signals in concert with the play of the game, wherein the audio signals are generated for a period of time whereby a player of the game is encouraged to solve the puzzle before the audio signals stop; wherein the step of displaying the jigsaw puzzle further comprises sequentially displaying a plurality of video image blocks by reputing steps (i)-(iii) for plurality of frames of video image information, wherein the frames of video information represent a video sequence; and wherein the step of displaying each puzzle piece further comprises the step of excluding from the video image region of the puzzle piece any portion of the video image region which overlaps the video region of another puzzle piece already displayed, whereby image flicker in overlapping puzzle pieces is eliminated.
Claim 15
Independent Claim 336 words
A method of generating a game which is a jigsaw puzzle game on a display and controlling play of the game in response to play operations, the method comprising the steps of: (a) displaying the jigsaw puzzle game on the display, the game comprising a plurality of puzzle pieces positioned on the display, and each puzzle piece comprising a video image region on the display, wherein displaying the game comprises repeating the steps of: (i) receiving a compressed frame of video image information and decompressing the compressed frame to generate a frame of video image information; (ii) decomposing the frame of video image information into a plurality of blocks of video image information, wherein each block of video image information corresponds to a corresponding puzzle piece, respectively; and (iii) displaying each block of video image information in the video image region of the corresponding puzzle piece; (b) moving one or more puzzle pieces on the display in response to play operations to solve the game, and snapping together two interlocking puzzle pieces when the interlocking puzzle pieces are placed proximate one another in response to the play operations, wherein the snapped together puzzle pieces form a single snapped puzzle piece to solve the game; and (c) generating audio signals in concert with the play of the game, wherein the audio signals are generated for a period of time whereby a player of the game is encouraged to solve the puzzle before the audio signals stop; wherein the step of displaying the jigsaw puzzle further comprises sequentially displaying a plurality of video image blocks by reputing steps (i)-(iii) for plurality of frames of video image information, wherein the frames of video information represent a video sequence; and wherein the step of displaying each puzzle piece further comprises the step of excluding from the video image region of the puzzle piece any portion of the video image region which overlaps the video region of another puzzle piece already displayed, whereby image flicker in overlapping puzzle pieces is eliminated.
Claim 16
Dependent Claim 45 words
The method of claim 13 wherein the step of displaying the game further comprises sequentially displaying a plurality of video image blocks by repeating steps (i)-(iii) for a plurality of frames of video image information, wherein the frames of video information represent a video sequence.
Claim 17
Dependent Claim 32 words
The method of claim 13 wherein the step of moving one or more puzzle pieces further comprises the step of moving one or more snapped puzzle pieces in response to play operations.
Claim 18
Dependent Claim 127 words
The method of claim 15 wherein the step of moving one or more puzzle pieces on the display further comprises the steps of: (a) detecting a play operation for moving a puzzle piece at a video image region at a first location on the display; (b) determining the displacement of movement of the puzzle piece from the first location on the display as directed by the play operation; (c) displaying the puzzle piece in a video image region at a second location on the display offset from the first location by the displacement of movement; and (d) erasing that portion of the video image region at the first location on the display which is non-overlapping with the video image region at the second location on the display.
Claim 19
Dependent Claim 19 words
The method of claim 13 wherein steps (i)-(iii) are repeated at a rate of at least 5 per second.
Claim 20
Independent Claim 203 words
A method of generating a game which is a jigsaw puzzle game on a display and controlling play of the game in response to play operations, the method comprising the steps of: (a) displaying the jigsaw puzzle game on the display, the game comprising a plurality of puzzle pieces positioned on the display, and each puzzle piece comprising a video image region on the display, wherein displaying the game comprises repeating the steps of: (i) receiving a frame of video image information; (ii) decomposing the frame of video image information into a plurality of blocks of video image information, wherein each block of video image information corresponds to a corresponding puzzle piece, respectively; and (iii) displaying each block of video image information in the video image region of the corresponding puzzle piece; and (b) moving one or more puzzle pieces on the display in response to play operations to solve the game; wherein the step of displaying each puzzle piece further comprises the step of excluding from the video image region of the puzzle piece any portion of the video image region which overlaps the video image region of another puzzle piece already displayed, whereby image flicker in overlapping puzzle pieces is eliminated.
Claim 21
Independent Claim 203 words
A method of generating a game which is a jigsaw puzzle game on a display and controlling play of the game in response to play operations, the method comprising the steps of: (a) displaying the jigsaw puzzle game on the display, the game comprising a plurality of puzzle pieces positioned on the display, and each puzzle piece comprising a video image region on the display, wherein displaying the game comprises repeating the steps of: (i) receiving a frame of video image information; (ii) decomposing the frame of video image information into a plurality of blocks of video image information, wherein each block of video image information corresponds to a corresponding puzzle piece, respectively; and (iii) displaying each block of video image information in the video image region of the corresponding puzzle piece; and (b) moving one or more puzzle pieces on the display in response to play operations to solve the game; wherein the step of displaying each puzzle piece further comprises the step of excluding from the video image region of the puzzle piece any portion of the video image region which overlaps the video image region of another puzzle piece already displayed, whereby image flicker in overlapping puzzle pieces is eliminated.
Claim 22
Dependent Claim 189 words
A computer software system having a set of instructions for generating a game which is a jigsaw puzzle game on a display and controlling play of the game in response to play operations, the software system comprising: (a) a puzzle display process for displaying the jigsaw puzzle on the display, the game comprising a plurality of puzzle pieces positioned on the display, wherein each puzzle piece comprises a video image region on the display; (b) a sequential display process for sequentially displaying a plurality of video images blocks in the video image region of at least one puzzle piece to generate a moving video image in the video image region of the puzzle piece; and (c) a movement process for moving one or more puzzle pieces on the display in response to play operations to solve the game; and wherein the puzzle display process further comprises a set of instructions for excluding from the video image region of each puzzle piece any portion of the video image region which overlaps the video image region of another puzzle piece already displayed, whereby image flicker in overlapping puzzle pieces is eliminated.
Claim 23
Dependent Claim 189 words
A computer software system having a set of instructions for generating a game which is a jigsaw puzzle game on a display and controlling play of the game in response to play operations, the software system comprising: (a) a puzzle display process for displaying the jigsaw puzzle on the display, the game comprising a plurality of puzzle pieces positioned on the display, wherein each puzzle piece comprises a video image region on the display; (b) a sequential display process for sequentially displaying a plurality of video images blocks in the video image region of at least one puzzle piece to generate a moving video image in the video image region of the puzzle piece; and (c) a movement process for moving one or more puzzle pieces on the display in response to play operations to solve the game; and wherein the puzzle display process further comprises a set of instructions for excluding from the video image region of each puzzle piece any portion of the video image region which overlaps the video image region of another puzzle piece already displayed, whereby image flicker in overlapping puzzle pieces is eliminated.
Claim 24
Dependent Claim 83 words
The software system of claim 19 wherein the sequential display process further comprises: (i) a process for receiving frames of video image information; (ii) a process for decomposing each frame of video image information into a plurality of blocks of video image information, wherein each block of video image information in a frame corresponds to a corresponding puzzle piece, respectively; and (iii) a process for sequentially displaying the blocks of video image information in the video image region of the corresponding puzzle piece.
Claim 25
Dependent Claim 39 words
The software system of claim 20 wherein the receiving process comprises a set of instructions for: (i) receiving a compressed frame of video image information, and (ii) decompressing the compressed frame to generate a frame of video image information.
Claim 26
Dependent Claim 49 words
The software system of claim 19 wherein the sequential display process comprises a set of instructions for sequentially displaying a plurality of video image blocks in the video image region of each puzzle piece to generate a moving video image in the video image region of each puzzle piece.
Claim 27
Dependent Claim 135 words
The software system of claim 19 wherein the movement process comprises: (a) a set of instructions for detecting a play operation for moving a puzzle piece at a video image region at a first location on the display; (b) a set of instructions for determining the displacement of movement of the puzzle piece from the first location on the display as directed by the play operation; (c) a set of instructions for displaying the puzzle piece in a video image region at a second location on the display offset from the first location by the displacement of movement; and (d) a set of instructions for erasing that portion of the video image region at the first location on the display which is non-overlapping with the video image region at the second location on the display.
Claim 28
Dependent Claim 55 words
The software system of claim 19 wherein the movement process further comprises a set of instructions for snapping together two interlocking puzzle pieces when the interlocking puzzle pieces are placed proximate one another in response to the play operations, wherein the snapped together puzzle pieces form a single snapped puzzle piece to solve the game.
Claim 29
Dependent Claim 29 words
The software system of claim 24 wherein the movement process further comprises a set of instructions for moving one or more snapped puzzle pieces in response to play operations.
Claim 30
Dependent Claim 24 words
The software system of claim 19 further comprising a sound generation process for generating audio signals in concert with the play of the game.
Claim 31
Dependent Claim 16 words
The software system of claim 26 wherein the audio signals comprise a sequence of musical tones.
Claim 32
Dependent Claim 43 words
The software system of claim 26 wherein the sound generation process comprises a set of instructions for generating the audio signals for a period of time whereby a player of the game is encouraged to solve the puzzle before the audio signals stop.
Claim 33
Dependent Claim 354 words
A computer software system having a set of instructions for generating a game which is a jigsaw puzzle game on display and controlling play of the game in response to play operations, the software system comprising: (a) a puzzle display process for displaying the jigsaw puzzle game on the display, the game comprising a plurality of puzzle pieces positioned on the display, and each puzzle piece comprising a video image region on the display, wherein the puzzle display process comprises: (i) a sub-process for receiving compressed frames of video image information and decompressing each compressed frame to generate a frame of video image information; (ii) a sub-process for decomposing each frame of video image information into a plurality of blocks of video image information, wherein each block of video image information in a frame corresponds to a corresponding puzzle piece, respectively; and (iii) a sub-process for sequentially displaying the blocks of video image information in the video image region of a corresponding puzzle piece to generate a moving video image in the video image region of each puzzle piece; (b) a movement process for moving one or more puzzle pieces on the display in response to play operations to solve the game, and snapping together two interlocking puzzle pieces when the interlocking puzzle pieces are placed proximate one another in response to the play operations, wherein the snapped together puzzle pieces form a single snapped puzzle piece to solve the game; and (c) a sound generation process for generating audio signals in concert with the play of the game, wherein the audio signals are generated for a period of time whereby a player of the game is encouraged to solve the puzzle before the audio signals stop; wherein the puzzle display sub-processes sequentially receive, decompose, and display the frames of video information, respectively; and wherein the puzzle display process further comprises a set of instructions for excluding from the video image region of each puzzle piece any portion of the video image region which overlaps the video image region of another puzzle piece already displayed, whereby image flicker in overlapping puzzle pieces is eliminated.
Claim 34
Dependent Claim 354 words
A computer software system having a set of instructions for generating a game which is a jigsaw puzzle game on display and controlling play of the game in response to play operations, the software system comprising: (a) a puzzle display process for displaying the jigsaw puzzle game on the display, the game comprising a plurality of puzzle pieces positioned on the display, and each puzzle piece comprising a video image region on the display, wherein the puzzle display process comprises: (i) a sub-process for receiving compressed frames of video image information and decompressing each compressed frame to generate a frame of video image information; (ii) a sub-process for decomposing each frame of video image information into a plurality of blocks of video image information, wherein each block of video image information in a frame corresponds to a corresponding puzzle piece, respectively; and (iii) a sub-process for sequentially displaying the blocks of video image information in the video image region of a corresponding puzzle piece to generate a moving video image in the video image region of each puzzle piece; (b) a movement process for moving one or more puzzle pieces on the display in response to play operations to solve the game, and snapping together two interlocking puzzle pieces when the interlocking puzzle pieces are placed proximate one another in response to the play operations, wherein the snapped together puzzle pieces form a single snapped puzzle piece to solve the game; and (c) a sound generation process for generating audio signals in concert with the play of the game, wherein the audio signals are generated for a period of time whereby a player of the game is encouraged to solve the puzzle before the audio signals stop; wherein the puzzle display sub-processes sequentially receive, decompose, and display the frames of video information, respectively; and wherein the puzzle display process further comprises a set of instructions for excluding from the video image region of each puzzle piece any portion of the video image region which overlaps the video image region of another puzzle piece already displayed, whereby image flicker in overlapping puzzle pieces is eliminated.
Claim 35
Dependent Claim 22 words
The software system of claim 29 wherein the puzzle display sub-processes sequentially receive, decompose, and display the frames of video information, respectively.
Claim 36
Dependent Claim 29 words
The software system of claim 29 wherein the movement process further comprises a set of instructions for moving one or more snapped puzzle pieces in response to play operations.
Claim 37
Dependent Claim 135 words
The software system of claim 31 wherein the movement process comprises: (a) a set of instructions for detecting a play operation for moving a puzzle piece at a video image region at a first location on the display; (b) a set of instructions for determining the displacement of movement of the puzzle piece from the first location on the display as directed by the play operation; (c) a set of instructions for displaying the puzzle piece in a video image region at a second location on the display offset from the first location by the displacement of movement; and (d) a set of instructions for erasing that portion of the video image region at the first location on the display which is non-overlapping with the video image region at the second location on the display.
Claim 38
Dependent Claim 254 words
A computer software system having a set of instructions for generating a game which is a jigsaw puzzle game on a display and controlling play of the game in response to play operations, the software system comprising: (a) a puzzle display process for displaying the jigsaw puzzle on the display, the game comprising a plurality of puzzle pieces positioned on the display, and each puzzle piece comprising a video image region on the display, wherein the puzzle display process comprises: (i) a sub-process for receiving frames of video image information; (ii) a sub-process for decomposing each frame of video image information into a plurality of blocks of video image information, wherein each block of video image information in a frame corresponds to a corresponding puzzle piece, respectively; and (iii) a sub-process for sequentially displaying the blocks of video image information in the video image region of a corresponding puzzle piece to generate a moving video image in the video image region of each puzzle piece; and (b) a movement process for moving one or more puzzle pieces on the display in response to play operations to solve the game; wherein the puzzle display process sequentially receive, decompose and display frames of video image information, respectively; and wherein the puzzle display process further comprises a sub-process for excluding from the video image region of each puzzle piece any portion of the video image region which overlaps the video image region of another puzzle piece already displayed, whereby image flicker in overlapping puzzle pieces is eliminated.
Claim 39
Dependent Claim 254 words
A computer software system having a set of instructions for generating a game which is a jigsaw puzzle game on a display and controlling play of the game in response to play operations, the software system comprising: (a) a puzzle display process for displaying the jigsaw puzzle on the display, the game comprising a plurality of puzzle pieces positioned on the display, and each puzzle piece comprising a video image region on the display, wherein the puzzle display process comprises: (i) a sub-process for receiving frames of video image information; (ii) a sub-process for decomposing each frame of video image information into a plurality of blocks of video image information, wherein each block of video image information in a frame corresponds to a corresponding puzzle piece, respectively; and (iii) a sub-process for sequentially displaying the blocks of video image information in the video image region of a corresponding puzzle piece to generate a moving video image in the video image region of each puzzle piece; and (b) a movement process for moving one or more puzzle pieces on the display in response to play operations to solve the game; wherein the puzzle display process sequentially receive, decompose and display frames of video image information, respectively; and wherein the puzzle display process further comprises a sub-process for excluding from the video image region of each puzzle piece any portion of the video image region which overlaps the video image region of another puzzle piece already displayed, whereby image flicker in overlapping puzzle pieces is eliminated.
Claim 40
Independent Claim 171 words
A system for generating a game which is a jigsaw puzzle game on a display and controlling play of the game in response to play operations, the system comprising: (a) means for displaying the jigsaw puzzle game on the display, the game comprising a plurality of puzzle pieces positioned on the display, wherein each puzzle piece comprises a video image region on the display; (b) means for sequentially displaying a plurality of video image blocks in the video image region of at least one puzzle piece to generate a moving video image in the video image region of the puzzle piece; and (c) means for moving one or more puzzle pieces on the display in response to play operations to solve the game; and wherein the puzzle display means further comprises means for excluding from the video image region of each puzzle piece any portion of the video image region which overlaps the video image region of another puzzle piece already displayed, whereby image flicker in overlapping puzzle pieces is eliminated.
Claim 41
Independent Claim 171 words
A system for generating a game which is a jigsaw puzzle game on a display and controlling play of the game in response to play operations, the system comprising: (a) means for displaying the jigsaw puzzle game on the display, the game comprising a plurality of puzzle pieces positioned on the display, wherein each puzzle piece comprises a video image region on the display; (b) means for sequentially displaying a plurality of video image blocks in the video image region of at least one puzzle piece to generate a moving video image in the video image region of the puzzle piece; and (c) means for moving one or more puzzle pieces on the display in response to play operations to solve the game; and wherein the puzzle display means further comprises means for excluding from the video image region of each puzzle piece any portion of the video image region which overlaps the video image region of another puzzle piece already displayed, whereby image flicker in overlapping puzzle pieces is eliminated.
Claim 42
Dependent Claim 78 words
The system of claim 34 wherein the sequential display means further comprises: (i) means for receiving frames of video image information; (ii) means for decomposing each frame of video image information into a plurality of blocks of video image information, wherein each block of video image information in a frame corresponds to a corresponding puzzle piece, respectively; and (iii) means for displaying each block of video image information in the video image region of the corresponding puzzle piece.
Claim 43
Dependent Claim 35 words
The system of claim 35 wherein the receiving means comprises means for: (i) receiving a compressed frame of video image information, and (ii) decompressing the compressed frame to generate a frame of video image information.
Claim 44
Dependent Claim 45 words
The system of claim 35 wherein the sequential display means comprises means for sequentially displaying a plurality of video image blocks in the video image region of each puzzle piece to generate a moving video image in the video image region of each puzzle piece.
Claim 45
Dependent Claim 125 words
The system of claim 34 wherein the means for moving puzzle pieces comprises: (a) means for detecting a play operation for moving a puzzle piece at a video image region at a first location on the display; (b) means for determining the displacement of movement of the puzzle piece from the first location on the display as directed by the play operation; (c) means for displaying the puzzle piece in a video image region at a second location on the display offset from the first location by the displacement of movement; and (d) means for erasing that portion of the video image region at the first location on the display which is non-overlapping with the video image region at the second location on the display.
Claim 46
Dependent Claim 53 words
The system of claim 34 wherein the means for moving puzzle pieces comprises means for snapping together two interlocking puzzle pieces when the interlocking puzzle pieces are placed proximate one another in response to the play operations, wherein the snapped together puzzle pieces form a single snapped puzzle piece to solve the game.
Claim 47
Dependent Claim 28 words
The system of claim 39 wherein the means for moving puzzle piece further comprises means for moving one or more snapped puzzle pieces in response to play operations.
Claim 48
Dependent Claim 22 words
The system of claim 34 further comprising sound generation means for generating audio signals in concert with the play of the game.
Claim 49
Dependent Claim 15 words
The system of claim 41 wherein the audio signals comprise a sequence of musical tones.
Claim 50
Dependent Claim 39 words
The system of claim 41 wherein the sound generation means comprises means for generating the audio signals for a period of time whereby a player of the game is encouraged to solve the puzzle before the audio signals stop.
Claim 51
Independent Claim 321 words
A system for generating a game which is a jigsaw puzzle game on a display and controlling play of the game in response to play operations, the system comprising: (a) means for displaying the jigsaw puzzle game on the display, the game comprising a plurality of puzzle pieces positioned on the display, and each puzzle piece comprising a video image region on the display, the display means comprising: (i) means for receiving compressed frames of video image information, and decompressing the compressed frame to generate a frame of video image information; (ii) means for decomposing each frame of video image information into a plurality of blocks of video image information, wherein each block of video image information in a frame corresponds to a corresponding puzzle piece, respectively; and (iii) means for sequentially displaying the blocks of video image information in the video image region of a corresponding puzzle piece to generate a moving video image in the video image region of each puzzle piece; (b) means for moving one or more puzzle pieces on the display in response to play operations to solve the game; (c) means for snapping together two interlocking puzzle pieces when the interlocking puzzle pieces are placed proximate one another in response to the play operations, wherein the snapped together puzzle pieces form a single snapped puzzle piece to solve the game; and (d) sound generation means for generating audio signals in concert with the play of the game, wherein the sound generation means generates audio signals for a period of time whereby a player of the game is encouraged to solve the puzzle before the audio signals stop; and wherein the puzzle display means further comprises means for excluding from the video image region of each puzzle piece any portion of the video image region which overlaps the video image region of another puzzle piece already displayed whereby image flicker in overlapping puzzle pieces is eliminated.
Claim 52
Independent Claim 321 words
A system for generating a game which is a jigsaw puzzle game on a display and controlling play of the game in response to play operations, the system comprising: (a) means for displaying the jigsaw puzzle game on the display, the game comprising a plurality of puzzle pieces positioned on the display, and each puzzle piece comprising a video image region on the display, the display means comprising: (i) means for receiving compressed frames of video image information, and decompressing the compressed frame to generate a frame of video image information; (ii) means for decomposing each frame of video image information into a plurality of blocks of video image information, wherein each block of video image information in a frame corresponds to a corresponding puzzle piece, respectively; and (iii) means for sequentially displaying the blocks of video image information in the video image region of a corresponding puzzle piece to generate a moving video image in the video image region of each puzzle piece; (b) means for moving one or more puzzle pieces on the display in response to play operations to solve the game; (c) means for snapping together two interlocking puzzle pieces when the interlocking puzzle pieces are placed proximate one another in response to the play operations, wherein the snapped together puzzle pieces form a single snapped puzzle piece to solve the game; and (d) sound generation means for generating audio signals in concert with the play of the game, wherein the sound generation means generates audio signals for a period of time whereby a player of the game is encouraged to solve the puzzle before the audio signals stop; and wherein the puzzle display means further comprises means for excluding from the video image region of each puzzle piece any portion of the video image region which overlaps the video image region of another puzzle piece already displayed whereby image flicker in overlapping puzzle pieces is eliminated.
Claim 53
Dependent Claim 125 words
The system of claim 44 wherein the means for moving puzzle pieces comprises: (a) means for detecting a play operation for moving a puzzle piece at a video image region at a first location on the display; (b) means for determining the displacement of movement of the puzzle piece from the first location on the display as directed by the play operation; (c) means for displaying the puzzle piece in a video image region at a second location on the display offset from the first location by the displacement of movement; and (d) means for erasing that portion of the video image region at the first location on the display which is non-overlapping with the video image region at the second location on the display.
Claim 54
Dependent Claim 28 words
The system of claim 45 wherein the means for moving puzzle piece further comprises means for moving one or more snapped puzzle pieces in response to play operations.
Claim 55
Independent Claim 219 words
A system for generating a game which is a jigsaw puzzle game on a display and controlling play of the game in response to play operations, the system comprising: (a) means for displaying the jigsaw puzzle game on the display, the game comprising a plurality of puzzle pieces positioned on the display, and each puzzle piece comprising a video image region on the display, the display means comprising: (i) means for receiving frames of video image information; (ii) means for decomposing the frames of video image information into a plurality of blocks of video information, wherein each block of video image information in a frame corresponds to a corresponding puzzle piece, respectively; and (iii) means for sequentially displaying the blocks of video image information in the video image region of a corresponding puzzle piece to generate a moving video image in the video image region of each puzzle piece; and (b) means for moving one or more puzzle pieces on the display in response to play operations to solve the game; and wherein the puzzle display means further comprises means for excluding from the video image region of each puzzle piece any portion of the video image region which overlaps the video image region of another puzzle piece already displayed, whereby image flicker in overlapping puzzle pieces is eliminated.
Claim 56
Independent Claim 219 words
A system for generating a game which is a jigsaw puzzle game on a display and controlling play of the game in response to play operations, the system comprising: (a) means for displaying the jigsaw puzzle game on the display, the game comprising a plurality of puzzle pieces positioned on the display, and each puzzle piece comprising a video image region on the display, the display means comprising: (i) means for receiving frames of video image information; (ii) means for decomposing the frames of video image information into a plurality of blocks of video information, wherein each block of video image information in a frame corresponds to a corresponding puzzle piece, respectively; and (iii) means for sequentially displaying the blocks of video image information in the video image region of a corresponding puzzle piece to generate a moving video image in the video image region of each puzzle piece; and (b) means for moving one or more puzzle pieces on the display in response to play operations to solve the game; and wherein the puzzle display means further comprises means for excluding from the video image region of each puzzle piece any portion of the video image region which overlaps the video image region of another puzzle piece already displayed, whereby image flicker in overlapping puzzle pieces is eliminated.

USPTO Annuity & Maintenance Windows

Annuity Stage Window Opens Payment Deadline Surcharge Period Until Estimated Fee Status
3.5 Years (Year 4) 2000-06-30 2000-12-30 2001-07-01 $2000.00 Window Closed / Lapsed
7.5 Years (Year 8) 2004-06-30 2004-12-30 2005-07-01 $3760.00 Window Closed / Lapsed
11.5 Years (Year 12) 2008-06-30 2008-12-30 2009-07-01 $7700.00 Window Closed / Lapsed

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